displayAddEventHandler: Difference between revisions
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m (Adding note about using this with Addon's.) |
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<dd class="notedate">Posted on October 30, 2013 - 11:14 | <dd class="notedate">Posted on October 30, 2013 - 11:14 | ||
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''<dd class="note">As of Arma 3 v1.05.111658 [[ctrlAddEventHandler]] and [[displayAddEventHandler]] support script [[Code]] in addition to [[String]] [http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2546439&viewfull=1#post2546439] | <dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''<dd class="note">As of Arma 3 v1.05.111658 [[ctrlAddEventHandler]] and [[displayAddEventHandler]] support script [[Code]] in addition to [[String]] [http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2546439&viewfull=1#post2546439] | ||
<dd class="notedate">Posted on March 10, 2014 - 14:52 | |||
<dt class="note">'''[[User:Axyl|Axyl]]'''<dd class="note">From within an Addon, you must assign the events from a spawned script. eg<code>[] spawn { (findDisplay 46) displayAddEventHandler["KeyDown","_this call my_KeyDownFunctionhandler"]; };</code> | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 06:56, 10 March 2014
Description
- Description:
- Add an event handler to the given display. Returns id of the handler or -1 when failed. The provided function should return true/false indicating that the event has handled this event fully or not and whether the engine should execute it's default code or not afterwards. See User Interface Event Handlers for the full list of handler names. If applicable, see DIK_KeyCodes for a list of key code constants, which are relevant to key related user interface events like: KeyDown & KeyUp.
- Groups:
- Uncategorised
Syntax
- Syntax:
- display displayAddEventHandler [handlerName, function]
- Parameters:
- display: Display
- [handlerName, function]: Array
- handlerName: String
- function: String or Code - script
- Return Value:
- Number
Examples
- Example 1:
moduleName_keyDownEHId = (findDisplay 46) displayAddEventHandler ["KeyDown", "hint str _this;"];
- Example 2:
moduleName_keyDownEHId = findDisplay 46 displayAddEventHandler ["KeyDown", {hint str _this}];
Additional Information
- See also:
- ListOfKeyCodesdisableSerializationdisplayRemoveAllEventHandlersdisplayRemoveEventHandlerdisplaySetEventHandlerctrlAddEventHandlerUI Event HandlersfindDisplayDIK KeyCodeskeyName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 30, 2013 - 11:14
- Killzone_Kid
- As of Arma 3 v1.05.111658 ctrlAddEventHandler and displayAddEventHandler support script Code in addition to String [1]
- Posted on March 10, 2014 - 14:52
- Axyl
- From within an Addon, you must assign the events from a spawned script. eg
[] spawn { (findDisplay 46) displayAddEventHandler["KeyDown","_this call my_KeyDownFunctionhandler"]; };