selectNoPlayer: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(MP note (works only in SP))
m (example how to emulate in MP)
Line 21: Line 21:




|x1= <code>(example)</code>|= EXAMPLE1  
|x1= Single player:
<code>[[selectNoPlayer]];
[[hint]] [[str]] [[player]]; //<NULL-object></code>
Rough multiplayer emulation:
<code>_noPlayer = [[createGroup]] [[sideLogic]] [[createUnit]] [
"Logic",
[0,0,1000],
[],
0,
"NONE"
];
[[selectPlayer]] _noPlayer;
[[hint]] [[str]] [[player]]; //L Charlie 4-3:1 (KK)</code>
|= EXAMPLE1  


____________________________________________________________________________________________
____________________________________________________________________________________________

Revision as of 12:28, 10 March 2014

Hover & click on the images for description

Description

Description:
Switch player to no unit.
Multiplayer:
Works only in Single Player
Groups:
Uncategorised

Syntax

Syntax:
selectNoPlayer
Return Value:
Nothing

Examples

Example 1:
Single player: selectNoPlayer; hint str player; //<NULL-object> Rough multiplayer emulation: _noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; //L Charlie 4-3:1 (KK)

Additional Information

See also:
selectPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case. --Worldeater 09:48, 15 October 2010 (CEST)

Bottom Section