allMapMarkers: Difference between revisions

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| |= SEEALSO  
| [[createMarker]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  
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<dt class="note">'''[[User:Waffle SS.|Waffle SS.]]'''
<dt class="note">'''[[User:Waffle SS.|Waffle SS.]]'''
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
<dd class="notedate">Posted on March 17, 2014
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]
<dd class="note">To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user.
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Revision as of 23:12, 17 March 2014

Hover & click on the images for description

Description

Description:
Return all markers in map.
Groups:
Uncategorised

Syntax

Syntax:
allMapMarkers
Return Value:
Array

Examples

Example 1:
_markers = allMapMarkers
returns: ["marker1","_USER_DEFINED #2/0"]

Additional Information

See also:
createMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 17, 2014
Waffle SS.
A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
Posted on March 17, 2014
Killzone_Kid
To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.

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