primaryWeaponMagazine: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
(category added) |
||
Line 62: | Line 62: | ||
<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]] | [[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 08:11, 22 May 2014
Description
- Description:
- Returns either single element array, containing class name of currently loaded in the primary weapon magazine, or an empty array if unit has no primary weapon or primary weapon is not loaded. This command is used for infantry weapons only.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
hint primaryWeaponMagazine player; //["30Rnd_65x39_caseless_mag"]
- Example 2:
_array = primaryWeaponMagazine player; if (count _array > 0) then { hint ("Primary weapon is loaded with " + (_array select 0) + "!"); } else { if (primaryWeapon player != "") then { hint "Primary weapon is not loaded!"; } else { hint "Player doesn't have a primary weapon!"; }; };
Additional Information
- See also:
- primaryWeaponprimaryWeaponItemsaddPrimaryWeaponItemremovePrimaryWeaponItemremoveAllPrimaryWeaponItemshandgunMagazinesecondaryWeaponMagazine
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note