createMine: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
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|x1= <code>_mine | |x1= <code>_mine = [[createMine]] ["MineMine", [[position]] [[player]], [], 0];</code> |= Example 1 | ||
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| | | [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[mineActive]], [[revealMine]] |= See also | ||
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Revision as of 20:16, 20 June 2014
Description
- Description:
- Creates a mine of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The mine is placed inside a circle with this position as its center and placement as its radius.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object = createMine [type, position, markers, placement]
- Parameters:
- [type, position, markers, placement]: Array
- type: String
- position: Position
- markers: Array
- placement: Number radius
- Return Value:
- Object
Examples
- Example 1:
_mine = createMine ["MineMine", position player, [], 0];
Additional Information
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Object Manipulation
- Command Group: Weapons
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters