currentWeaponMode: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (firemode added) |
m (see also formating) |
||
Line 21: | Line 21: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[ArmA:_Actions#SWITCHWEAPON]],[[currentWeapon]] |= See also | | [[ArmA:_Actions#SWITCHWEAPON]], [[currentWeapon]] |= See also | ||
}} | }} | ||
Revision as of 06:32, 26 June 2014
Description
- Description:
- Returns current weapon mode of unit's weapon. Result can be: "Single", "Burst", "FullAuto", "manual", "player"
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_weaponMode = currentWeaponMode player;
- Example 2:
_weaponMode = currentWeaponMode gunner vehicle player;
Additional Information
- See also:
- ArmA:_Actions#SWITCHWEAPONcurrentWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List