hideObject: Difference between revisions

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<dd class="note">The above comment is partially incorrect, if the effects of the command are local then it must be executed in every machine so it has global effect. If it is run only on the server machine, it will only be hidden on the server, while clients still see it.  
<dd class="note">The above comment is partially incorrect, if the effects of the command are local then it must be executed in every machine so it has global effect. If it is run only on the server machine, it will only be hidden on the server, while clients still see it.  


<dd class="notedate">Posted on Marts 5, 2014 - 16:25
<dd class="notedate">Posted on March 5, 2014 - 16:25
<dt class="note">'''[[User:Krycek CADelta|[CAD] Krycek]]'''
<dt class="note">'''[[User:Krycek CADelta|[CAD] Krycek]]'''
<dd class="note">As of today this now finally has a Global counterpart, just released on the Stable branch. Added it's link under See also.
<dd class="note">As of today this now finally has a Global counterpart, just released on the Stable branch. Added it's link under See also.

Revision as of 12:42, 24 July 2014

Hover & click on the images for description

Description

Description:
Hide entity. Can be used on soldiers and vehicles, also on static objects.
Multiplayer:
Command has local effect, needs to be run on each client.
Groups:
Uncategorised

Syntax

Syntax:
hideObject object
Parameters:
object: Object
Return Value:
Nothing

Alternative Syntax

Syntax:
object hideObject hidden
Parameters:
object: Object.
hidden: Boolean hidden/visible.
Return Value:
Nothing

Examples

Example 1:
hideObject unitName;
Example 2:
objectName hideObject true;

Additional Information

See also:
hideObjectGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 15, 2010 - 20:00
Shuko
This command will hide a unit, but he will still shoot enemies. Unit will be invisible, but weapon muzzle are visible.
McHide
Use MP framework to activate this comand on all players from server or any other maschine _nic = [nil, mantohide, "per", rHideObject, true] call RE;
Demonized
you can use code as in example 2, where true = ON and false = OFF, if using it like in example 1, you can only turn it ON
DamonDaemon
using this locally causes the player/object disappear only locally; has to be executed serverside if used in MP. Hidden Vehicles still emit smoke/rotor blade dust and (probably) still emit engine sounds. Usefull for creating objects the map-creator doesn't want to be seen, like Units that protect a certain Area (like a safe-zone) against teamkillers or enemy units.
neokika
The above comment is partially incorrect, if the effects of the command are local then it must be executed in every machine so it has global effect. If it is run only on the server machine, it will only be hidden on the server, while clients still see it.
Posted on March 5, 2014 - 16:25
[CAD] Krycek
As of today this now finally has a Global counterpart, just released on the Stable branch. Added it's link under See also.

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