scriptName: Difference between revisions
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|x1= < | |x1= <code>[[scriptName]] "leetScript.sqf";</code>|= EXAMPLE1 | ||
|x2= < | |x2= <code>[[scriptName]] [[format]] ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)",_this];</code>|= EXAMPLE2 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
< | <dd class="notedate">Posted on 17:39, 13 June 2009 (CEST)</dd> | ||
on top of leetscript.sqf | <dt class="note">[[User:Vigilante|Vigilante]]</dt> | ||
scriptName "LEETSCRIPT"; | <dd class="note"> | ||
[[scriptName]] is good when you want to load the handle of some spawn or call with some name:<br> | |||
GLOBAL_SCR_NAME = [] spawn "leetscript.sqf"; | on top of leetscript.sqf | ||
<code> | |||
hint format ["%1",GLOBAL_SCR_NAME]; | [[scriptName]] "LEETSCRIPT"; | ||
GLOBAL_SCR_NAME = [] [[spawn]] "leetscript.sqf"; | |||
LEETSCRIPT | [[hint]] [[format]] ["%1",GLOBAL_SCR_NAME]; | ||
</code> | //display "LEETSCRIPT"</code> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 12:26, 31 August 2014
Description
- Description:
- Assign a user friendly name to the VM script this command is executed from. Once name is assigned, it cannot be changed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- scriptName name
- Parameters:
- name: String -
- Return Value:
- Nothing
Examples
- Example 1:
scriptName "leetScript.sqf";
- Example 2:
scriptName format ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)",_this];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17:39, 13 June 2009 (CEST)
- Vigilante
-
scriptName is good when you want to load the handle of some spawn or call with some name:
on top of leetscript.sqfscriptName "LEETSCRIPT"; GLOBAL_SCR_NAME = [] spawn "leetscript.sqf"; hint format ["%1",GLOBAL_SCR_NAME]; //display "LEETSCRIPT"