ropeAttachEnabled: Difference between revisions

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(Updated game name/version)
m (duplicate in "see also")
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|x1 = <code>'''ropeAttachEnabled''' veh1;</code> |= Example1
|x1 = <code>'''ropeAttachEnabled''' veh1;</code> |= Example1


| [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeDestroy]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeCreate]], [[ropeDetach]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]], [[setSlingLoad]], [[slingLoadAssistantShown]] |= See also
| [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeDestroy]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeCreate]], [[ropeDetach]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]], [[setSlingLoad]], [[slingLoadAssistantShown]] |= See also


}}
}}

Revision as of 02:22, 6 November 2014

Hover & click on the images for description

Description

Description:
Returns true if vehicle can be attached to ropes
Groups:
Uncategorised

Syntax

Syntax:
ropeAttachEnabled vehicle
Parameters:
vehicle: Object
Return Value:
Boolean

Examples

Example 1:
ropeAttachEnabled veh1;

Additional Information

See also:
ropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeDestroyropeLengthropeUnwoundropeAttachedToropeCreateropeDetachropeCutropeEndPositionropeUnwindsetSlingLoadslingLoadAssistantShown

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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