setBleedingRemaining: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
(example)
Line 19: Line 19:




|x1= <code>player setBleedingRemaining 60;
|x1= <code>_unit [[setBleedingRemaining]] 60;
</code>|= EXAMPLE1  
</code>|= EXAMPLE1  
|x2= <code>[[player]] [[setDamage]] 0.25;
[[player]] [[setBleedingRemaining]] 120;
</code>|= EXAMPLE2


____________________________________________________________________________________________
____________________________________________________________________________________________

Revision as of 21:30, 8 November 2014

Hover & click on the images for description

Description

Description:
Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0.
Groups:
Uncategorised

Syntax

Syntax:
unit setBleedingRemaining time
Parameters:
unit: Object
time: Number
Return Value:
Nothing

Examples

Example 1:
_unit setBleedingRemaining 60;
Example 2:
player setDamage 0.25; player setBleedingRemaining 120;

Additional Information

See also:
getBleedingRemainingisBurningisBleeding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section