setBleedingRemaining: Difference between revisions
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Killzone Kid (talk | contribs) (example) |
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|x1= <code> | |x1= <code>_unit [[setBleedingRemaining]] 60; | ||
</code>|= EXAMPLE1 | </code>|= EXAMPLE1 | ||
|x2= <code>[[player]] [[setDamage]] 0.25; | |||
[[player]] [[setBleedingRemaining]] 120; | |||
</code>|= EXAMPLE2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 21:30, 8 November 2014
Description
- Description:
- Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_unit setBleedingRemaining 60;
- Example 2:
player setDamage 0.25; player setBleedingRemaining 120;
Additional Information
- See also:
- getBleedingRemainingisBurningisBleeding
Notes
-
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