BIS fnc curatorObjectRegisteredTable: Difference between revisions
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| | | Register curator object costs from a table.<br/> | ||
You can export a table into spreadsheet using [[BIS_fnc_exportCuratorCostTable]] and use the result as param for this function. | |||
|= Description | |||
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| [curatorLogic, [className, cost, className, cost...]] call [[BIS_fnc_curatorObjectRegisteredTable]]; |= Syntax | |||
|p1= curatorLogic: [[Object]] - The curator logic to set the object costs for. |= Parameter 1 | |||
| | |p2= className: [[String]] - The class name of the object you wish to assign a cost to (must be followed by the associated cost). Any objects not listed in the array won't appear in the curator's unit list. |= Parameter 2 | ||
| | |p3= cost: [[Number]] - The cost you wish to assign to the preceding object. The cost should be between 0 and 1, with 1 representing the entire resource bar of the curator. |= Parameter 3 | ||
| |= Return value | | [[Boolean]] |= Return value | ||
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|x1= <code></code> |= | |x1= <code>// Nothing but the listed flare modules will show up in the curator's unit list<br/>[ [[getAssignedCuratorLogic]] [[player]], ["ModuleFlareWhite_F",0.02,"ModuleFlareYellow_F",0.02,"ModuleFlareGreen_F",0.02]] call [[BIS_fnc_curatorObjectRegisteredTable]];</code> |= | ||
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| |= See also | | [[BIS_fnc_exportCuratorCostTable]] |= See also | ||
| mp= Must be executed where the logic is local (that is the machine of the player it is assigned to) |= MPBEHAVIOUR | |||
}} | }} | ||
Revision as of 18:53, 10 November 2014
Description
- Description:
- Register curator object costs from a table.
You can export a table into spreadsheet using BIS_fnc_exportCuratorCostTable and use the result as param for this function. - Execution:
- call
- Multiplayer:
- Must be executed where the logic is local (that is the machine of the player it is assigned to)
- Groups:
- Uncategorised
Syntax
- Syntax:
- [curatorLogic, [className, cost, className, cost...]] call BIS_fnc_curatorObjectRegisteredTable;
- Parameters:
- curatorLogic: Object - The curator logic to set the object costs for.
- className: String - The class name of the object you wish to assign a cost to (must be followed by the associated cost). Any objects not listed in the array won't appear in the curator's unit list.
- cost: Number - The cost you wish to assign to the preceding object. The cost should be between 0 and 1, with 1 representing the entire resource bar of the curator.
- Return Value:
- Boolean
Examples
- Example 1:
// Nothing but the listed flare modules will show up in the curator's unit list
[ getAssignedCuratorLogic player, ["ModuleFlareWhite_F",0.02,"ModuleFlareYellow_F",0.02,"ModuleFlareGreen_F",0.02]] call BIS_fnc_curatorObjectRegisteredTable;
Additional Information
- See also:
- BIS_fnc_exportCuratorCostTable
Notes
-
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