weaponAccessories: Difference between revisions

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|p2= weapon: [[String]]  |= PARAMETER2  
|p2= weapon: [[String]]  |= PARAMETER2  


| [[Array]] - [silencer, laserpointer/flashlight, optics]|= RETURNVALUE  
| [[Array]] - [silencer, laserpointer/flashlight, optics, bipod]|= RETURNVALUE  




|x1= <code>[[player]] [[weaponAccessories]] [[primaryWeapon]] [[player]]; ["","acc_pointer_IR","optic_Aco"]</code>|= EXAMPLE1  
|x1= <code>[[player]] [[weaponAccessories]] [[primaryWeapon]] [[player]]; ["","acc_pointer_IR","optic_Aco",""]</code>|= EXAMPLE1  


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Revision as of 13:03, 16 March 2015

Hover & click on the images for description

Description

Description:
Get array with all items linked to a given weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit weaponAccessories weapon
Parameters:
unit: Object
weapon: String
Return Value:
Array - [silencer, laserpointer/flashlight, optics, bipod]

Examples

Example 1:
player weaponAccessories primaryWeapon player; ["","acc_pointer_IR","optic_Aco",""]

Additional Information

See also:
weaponsItemshandgunItemsprimaryWeaponItemssecondaryWeaponItems

Notes

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Only post proven facts here! Add Note

Notes

Bottom Section

Posted on October 26, 2014 - 08:48 (UTC)
Killzone Kid
To check if currently selected muzzle has a silencer: _silencer = player weaponAccessories currentMuzzle player select 0; hasSilencer = !isNil "_silencer" && {_silencer != ""};
Posted on March 16, 2015 - 12:03 (UTC)
Jezuro
Since revision 129742, this command also returns an attached bipod.