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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on March 27, 2015 - 17:57 (UTC)</dd> | |||
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt> | |||
<dd class="note"> | |||
This command has no effect when a dead unit is used as input. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 18:57, 27 March 2015
Description
- Description:
- Make a unit to perform an action. Use the List of Actions for reference about the available actions and their syntax. NOTE: While this command should be executed where unit is local, it is not always the case. Actions such as "Eject", "GetOut", "GetInXXXX", "MoveToXXXX", etc can be executed on remote units.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Aug, 2009
- tom_48_97
- In ArmA 2, you can place a unique unit (for example a boat, far of all combats) and use it for all command lines with action.
Bottom Section
- Posted on March 27, 2015 - 17:57 (UTC)
- DreadedEntity
- This command has no effect when a dead unit is used as input.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control