drawIcon: Difference between revisions

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(shadow could be boolean)
Line 23: Line 23:
|p7= angle: [[Number]]|=
|p7= angle: [[Number]]|=
|p8= text: [[String]] |=  
|p8= text: [[String]] |=  
|p9= shadow: [[Number]] - 0: no shadow, 1: shadow, 2: outline (works for text and for icon only if icon angle is 0)|=  
|p9= shadow: [[Number]] or [[Boolean]] - 0/false: no shadow, 2/true: outline (works for text and for icon only if icon angle is 0)|=  
|p10= textSize: [[Number]] - (since Arma 3 v0.72)|=
|p10= textSize: [[Number]] - (since Arma 3 v0.72)|=
|p11= font: [[String]] - (since Arma 3 v0.72) |=  
|p11= font: [[String]] - (since Arma 3 v0.72) |=  

Revision as of 19:09, 20 April 2015

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Draw an icon on the map. The command needs to be called every frame, preferably with "Draw" control event handler ctrlAddEventHandler.
Groups:
Uncategorised

Syntax

Syntax:
map drawIcon [texture, color, position, width, height, angle, text, shadow, textSize, font, align]
Parameters:
map: Control
texture: String
color: Array - [r,g,b,a]
position: Position2D or Position3D or Object
width: Number
height: Number
angle: Number
text: String
shadow: Number or Boolean - 0/false: no shadow, 2/true: outline (works for text and for icon only if icon angle is 0)
textSize: Number - (since Arma 3 v0.72)
font: String - (since Arma 3 v0.72)
align: String - (since Arma 3 v0.72) "left", "right", "center". Default is "right"
Return Value:
Nothing

Examples

Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", " _this select 0 drawIcon [ 'iconStaticMG', [1,0,0,1], getPos player, 24, 24, getDir player, 'Player Vehicle', 1, 0.03, 'TahomaB', 'right' ] "];

Additional Information

See also:
drawArrowdrawEllipsedrawLinedrawRectangle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 03, 2013 - 15:35
Druid
Support of paremeters textSize, font and align is in the game since Arma 3 version 0.72.
Posted on March 22, 2014
Waffle SS.
icon will always remain the same width and height, if you want an icon scaled to the map, use:(sizeInMeters * 0.15) * 10^(abs log (ctrlMapScale _ctrl)) for width and height (guessimated).

Bottom Section

Posted on July 20, 2014 - 16:59 (UTC)
AgentRevolution
If you want only text with no icon, you can use "#(argb,8,8,3)color(0,0,0,0)" as texture.