drawIcon: Difference between revisions
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Killzone Kid (talk | contribs) (shadow could be boolean) |
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|p7= angle: [[Number]]|= | |p7= angle: [[Number]]|= | ||
|p8= text: [[String]] |= | |p8= text: [[String]] |= | ||
|p9= shadow: [[Number]] - 0: no | |p9= shadow: [[Number]] or [[Boolean]] - 0/false: no shadow, 2/true: outline (works for text and for icon only if icon angle is 0)|= | ||
|p10= textSize: [[Number]] - (since Arma 3 v0.72)|= | |p10= textSize: [[Number]] - (since Arma 3 v0.72)|= | ||
|p11= font: [[String]] - (since Arma 3 v0.72) |= | |p11= font: [[String]] - (since Arma 3 v0.72) |= |
Revision as of 19:09, 20 April 2015
Description
- Description:
- Draw an icon on the map. The command needs to be called every frame, preferably with "Draw" control event handler ctrlAddEventHandler.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map drawIcon [texture, color, position, width, height, angle, text, shadow, textSize, font, align]
- Parameters:
- map: Control
- texture: String
- color: Array - [r,g,b,a]
- position: Position2D or Position3D or Object
- width: Number
- height: Number
- angle: Number
- text: String
- shadow: Number or Boolean - 0/false: no shadow, 2/true: outline (works for text and for icon only if icon angle is 0)
- textSize: Number - (since Arma 3 v0.72)
- font: String - (since Arma 3 v0.72)
- align: String - (since Arma 3 v0.72) "left", "right", "center". Default is "right"
- Return Value:
- Nothing
Examples
- Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", " _this select 0 drawIcon [ 'iconStaticMG', [1,0,0,1], getPos player, 24, 24, getDir player, 'Player Vehicle', 1, 0.03, 'TahomaB', 'right' ] "];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 03, 2013 - 15:35
- Druid
- Support of paremeters textSize, font and align is in the game since Arma 3 version 0.72.
- Posted on March 22, 2014
- Waffle SS.
- icon will always remain the same width and height, if you want an icon scaled to the map, use:
(sizeInMeters * 0.15) * 10^(abs log (ctrlMapScale _ctrl))
for width and height (guessimated).
Bottom Section
- Posted on July 20, 2014 - 16:59 (UTC)
- AgentRevolution
- If you want only text with no icon, you can use "#(argb,8,8,3)color(0,0,0,0)" as texture.