teamSwitch: Difference between revisions
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on May 13, 2015 - 07:15 (UTC)</dd> | |||
<dt class="note">[[User:Benargee|Benargee]]</dt> | |||
<dd class="note">To get a unit back to it's normal AI behaviour after using team switch, simply use this code on the unit: | |||
<code>_unit [[enableAI]] "TEAMSWITCH";</code> | |||
(Tested in {{Name|a3}} 1.44) | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 08:15, 13 May 2015
Description
- Description:
- Invoke the Team Switch dialog (force it even when conditions are not met).
- Groups:
- Uncategorised
Syntax
- Syntax:
- teamSwitch
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note