setDetailMapBlendPars: Difference between revisions
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| |= SEEALSO | |[[setViewDistance]], [[viewDistance]], [[setTerrainGrid]], [[getObjectViewDistance]], [[setObjectViewDistance]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 10:29, 25 June 2015
Description
- Description:
- Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail > fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail <= fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance.
- Groups:
- Uncategorised
Syntax
- Syntax:
- setDetailMapBlendPars [fullDetail, noDetail]
- Parameters:
- [fullDetail, noDetail]: Array
- fullDetail: Number - threshold distance in metres up to which the terrain will have full texture detail
- noDetail: Number - threshold distance in metres after which the texture detail will be switched off
- Return Value:
- Nothing
Examples
- Example 1:
setDetailMapBlendPars [20, 50];
- Example 2:
setDetailMapBlendPars (if (currentWeapon player in [ "Binocular", "Rangefinder", "Laserdesignator" ]) then [ {[300,600]}, {[20,50]} ]);
Additional Information
Notes
-
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