lineIntersects: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(see also)
No edit summary
Line 13: Line 13:


| '''lineIntersects''' [begPos, endPos, objIgnore1, objIgnore2] |= Syntax
| '''lineIntersects''' [begPos, endPos, objIgnore1, objIgnore2] |= Syntax
 
|p1=[begPos, endPos, objIgnore1, objIgnore2] != [[Array]]
|p1= begPos: [[PositionASL]] |= Parameter 1
|p2= begPos: [[PositionASL]] |= Parameter 1
|p2= endPos: [[PositionASL]] |= Parameter 2
|p3= endPos: [[PositionASL]] |= Parameter 2
|p3= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.|=Parameter 3
|p4= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.|=Parameter 3
|p4= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent interesection inside of it being reported|= Parameter 4
|p5= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent interesection inside of it being reported|= Parameter 4


| [[Boolean]] - true if intersection |= Return value
| [[Boolean]] - true if intersection |= Return value

Revision as of 16:16, 30 August 2015

Hover & click on the images for description

Description

Description:
Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.

NOTE: Doesn't work under water. Max harcoded distance is 1000m.
Groups:
Uncategorised

Syntax

Syntax:
lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
Parameters:
[begPos, endPos, objIgnore1, objIgnore2] != Array
begPos: PositionASL
endPos: PositionASL
objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent interesection inside of it being reported
Return Value:
Boolean - true if intersection

Examples

Example 1:
lineIntersects [ eyePos player, aimPos chopper, player, chopper]

Additional Information

See also:
lineIntersectsSurfacesintersectterrainIntersectterrainIntersectASLlineIntersectsWithlineIntersectsObjs

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on may 31, 2012 - 10:46 (CEST)
Lou Montana
Please note the difference :

Bottom Section