tvAdd: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
(format)
Line 5: Line 5:


|0.74|= Game version
|0.74|= Game version
|arg= local |= Arguments in MP
|eff= local |= Effects in MP
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 14: Line 10:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[tvAdd]] [idc, [path], text] |= Syntax
| [[tvAdd]] [idc, path, text] |= Syntax


|p1= [idc, [path], text]: [[Array]] |= PARAMETER1  
|p1= [idc, path, text]: [[Array]] |= PARAMETER1  


|p2= idc: [[Number]] |= PARAMETER2  
|p2= idc: [[Number]] |= PARAMETER2  


|p3= [path]: [[Array]] - Array containing numbers. |= PARAMETER3  
|p3= path: [[Array]] - Array containing numbers. |= PARAMETER3  


|p4= text: [[String]] |= PARAMETER4
|p4= text: [[String]] |= PARAMETER4
Line 28: Line 24:
____________________________________________________________________________________________
____________________________________________________________________________________________


| s2= _ctrl [[tvAdd]] [ [path], text] |= Syntax
| s2= control [[tvAdd]] [path, text] |= Syntax
 
| p21= control: [[Control]] |= PARAMETER1


| p21= _ctrl: [[Control]] |= PARAMETER1
| p22= [path, text]: [[Array]] |= PARAMETER2
|p23= path: [[Array]] - Array containing numbers. |= PARAMETER3


| p22= [ [path], text]: [[Array]] |= PARAMETER2
|p24= text: [[String]] |= PARAMETER4


| r2= [[Number]] - New path number |= RETURNVALUE  
| r2= [[Number]] - New path number |= RETURNVALUE  
Line 39: Line 38:
|x1= <code>[[tvAdd]] [101, [0], "First item"];</code> |= Example 1
|x1= <code>[[tvAdd]] [101, [0], "First item"];</code> |= Example 1


|x2= <code>_ctrl [[tvAdd]] [ [], "Parent_A"];</code> |= Example 2
|x2= <code>_ctrl [[tvAdd]] <nowiki>[</nowiki>[], "Parent_A"];</code> |= Example 2
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 02:47, 1 February 2016

Hover & click on the images for description

Description

Description:
Adds an item with given text to Tree View with given idc under specified path (zero based).
Groups:
Uncategorised

Syntax

Syntax:
tvAdd [idc, path, text]
Parameters:
[idc, path, text]: Array
idc: Number
path: Array - Array containing numbers.
text: String
Return Value:
Number - New path number

Alternative Syntax

Syntax:
control tvAdd [path, text]
Parameters:
control: Control
[path, text]: Array
path: Array - Array containing numbers.
text: String
Return Value:
Number - New path number

Examples

Example 1:
tvAdd [101, [0], "First item"];
Example 2:
_ctrl tvAdd [[], "Parent_A"];

Additional Information

See also:
tvAddtvCleartvCollapsetvCounttvCurSeltvDatatvDeletetvExpandtvPicturetvSetCurSeltvSetDatatvSetValuetvSorttvSortByValuetvValuetvTexttvSetTexttvSetPicturetvSetPictureColortvSetPictureRighttvSetPictureColorRIght

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted: Sep 11 2014
ffur2007slx2_5
(A3 1.28)tv command family overview //tv command family available for CT_TREE (type 12) private ["_count","_current","_data","_text","_value","_pic"]; _CT_TREE tvAdd [ [],"Parent_A"]; _CT_TREE tvAdd [ [0],"Child_A"]; _CT_TREE tvAdd [ [0,0],"Grandchild_A"]; _CT_TREE tvAdd [ [],"Parent_B"]; _CT_TREE tvAdd [ [1],"Child_B"]; WuChaoRen CTTree001.png _count = _CT_TREE tvCount []; //return 2 _CT_TREE tvSetCurSel [0,0,0]; //select grandchild_A WuChaoRen CTTree003.png _current = tvCurSel _CT_TREE; //return [0,0,0] _CT_TREE tvSetData [_current,"I'm grandchild_A"]; _data = _CT_TREE tvData _current; // "I'm grandchild_A" _text = _CT_TREE tvText _current; //"Grandchild_A" _CT_TREE tvSetValue [_current,14]; _value = _CT_TREE tvValue _current; // 14 _CT_TREE tvSetPicture [_current,getText (configFile >> "CfgWeapons" >> "optic_NVS" >> "picture")]; _pic = _CT_TREE tvPicture _current; WuChaoRen CTTree004.png _CT_TREE tvExpand [1]; WuChaoRen CTTree005.png _CT_TREE tvSort [[],false ]; _CT_TREE tvSortByValue [[],false ]; WuChaoRen CTTree006.png _CT_TREE tvDelete [0,0]; //remove child_b tvClear 12; _CT_TREE tvCollapse []; WuChaoRen CTTree002.png

Bottom Section