setFog: Difference between revisions
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|1.00|= Game version | |1.00|= Game version | ||
|eff= | |eff= global|= Effects in MP | ||
|exec= server|= Exec | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Changes the fog smoothly over the the given TransitionTime (in seconds). A time of zero means there will be an immediate change. A fog intensity of zero is minimum fog and a fog level of one is maximum fog. |= Description | | Changes the fog smoothly over the the given TransitionTime (in seconds). A time of zero means there will be an immediate change. A fog intensity of zero is minimum fog and a fog level of one is maximum fog.<br><br> | ||
'''NOTE''': Since Arma 3 this command is MP synchronised, if executed on server, the changes will propagate globally. If executed on client effect is temporary as it will soon change to the server setting. |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| time '''setFog''' fog |= Syntax | | time '''setFog''' fog |= Syntax | ||
|p1= time: [[Number]] |= Parameter 1 | |p1= time: [[Number]] - transition time to the new value|= Parameter 1 | ||
|p2= fog: [[Number]] |= Parameter 2 | |p2= fog: [[Number]] - new value in range 1...0|= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
| s2= time '''setFog''' [fogValue, fogDecay, fogBase] (''available since Arma 3 v0.50'') |= Syntax | |||
|p21= time: [[Number]] - transition time to the new value|= PARAMETER1 | |||
|p22= [fogValue, fogDecay, fogBase]: [[Array]] |= PARAMETER2 | |||
|p23= fogValue: [[Number]] - value for fog at base level |= PARAMETER3 | |||
|p24= fogDecay: [[Number]] - decay of fog density with altitude |= PARAMETER4 | |||
|p25= fogBase: [[Number]] - base altitude of fog (in meters) |= PARAMETER5 | |||
| r2= [[Nothing]] |= RETURNVALUE | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>15 [[setFog]] 0.5;</code> |= Example 1 | |x1= <code>15 [[setFog]] 0.5;</code> |= Example 1 | ||
|x2= Force no fog: <code>0 [[setFog]] 0; | |||
[[forceWeatherChange]]; | |||
999999 [[setFog]] 0;</code> |= Example 2 | |||
|x3= <code>0 '''setFog''' [1, 0.01, 0];</code>|= EXAMPLE3 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| mp = | | mp = Pre-Arma 3, each client and the server could have different fog values |= Multiplayer | ||
| [[ | | [[fog]], [[fogParams]], [[fogForecast]], [[nextWeatherChange]], [[forceWeatherChange]], [[setRain]] |= See also | ||
}} | }} | ||
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]] | |||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> |
Revision as of 15:33, 23 March 2016
Description
- Description:
- Changes the fog smoothly over the the given TransitionTime (in seconds). A time of zero means there will be an immediate change. A fog intensity of zero is minimum fog and a fog level of one is maximum fog.
NOTE: Since Arma 3 this command is MP synchronised, if executed on server, the changes will propagate globally. If executed on client effect is temporary as it will soon change to the server setting. - Multiplayer:
- Pre-Arma 3, each client and the server could have different fog values
- Groups:
- Uncategorised
Syntax
- Syntax:
- time setFog fog
- Parameters:
- time: Number - transition time to the new value
- fog: Number - new value in range 1...0
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- time setFog [fogValue, fogDecay, fogBase] (available since Arma 3 v0.50)
- Parameters:
- time: Number - transition time to the new value
- [fogValue, fogDecay, fogBase]: Array
- fogValue: Number - value for fog at base level
- fogDecay: Number - decay of fog density with altitude
- fogBase: Number - base altitude of fog (in meters)
- Return Value:
- Nothing
Examples
- Example 1:
15 setFog 0.5;
- Example 2:
- Force no fog:
0 setFog 0; forceWeatherChange; 999999 setFog 0;
- Example 3:
0 setFog [1, 0.01, 0];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- Only one script command induced weather change (either setOvercast or setFog) can be happening at a time. Starting a new weather change will immediately halt the current weather change. SetRain changes are independent and can occur simultaneously to a weather change.
Bottom Section
- Posted on December 15, 2015 - 14:32 (UTC)
- Zapat
- setTimeMultiplier DOES affect transition time.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Environment
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Arma 3: New Scripting Commands List