allTurrets: Difference between revisions
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on April 13, 2016 - 19:13 (UTC)</dd> | |||
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt> | |||
<dd class="note"> | |||
The first syntax (vehicle only without boolean) will include commander turrets like in the example, but does not include actual FFV turrets like offroad back seats, as it should be. | |||
</dd> | |||
</dl> | |||
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Revision as of 20:13, 13 April 2016
Description
- Description:
- Returns array of available turret paths.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- allTurrets [vehicle, personTurrets]
- Parameters:
- [vehicle, personTurrets]: Array
- vehicle: Object
- personTurrets: Boolean
- Return Value:
- Array
Examples
- Example 1:
_turretPaths = allTurrets SlammerUP; //[[0],[0,0]] _turretPaths = allTurrets [SlammerUP, true]; //[[0],[0,0]] <- Commander turret is also FFV turret _turretPaths = allTurrets [SlammerUP, false]; //[[0]]
- Example 2:
- Return FFV turrets only:
_FFVTurrets = allTurrets [tank, true] - allTurrets [tank, false];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 13, 2016 - 19:13 (UTC)
- AgentRevolution
- The first syntax (vehicle only without boolean) will include commander turrets like in the example, but does not include actual FFV turrets like offroad back seats, as it should be.