BIS fnc addRespawnInventory: Difference between revisions
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inventory: String - CfgRespawnInventory class Return Value:
Array - format [target,id] (used in BIS_fnc_removeRespawnInventory)
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| [ | | [target, inventory] call [[BIS_fnc_addRespawnInventory]]; |= Syntax | ||
|p1= '''target''': Receiver of the respawn loadout | |p1= '''target''': Receiver of the respawn loadout | ||
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|p2= '''inventory''': [[String]] - ''CfgRespawnInventory'' class | |p2= '''inventory''': [[String]] - ''CfgRespawnInventory'' class | ||
| [[Array]] | | [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnInventory]]) |= Return value | ||
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Revision as of 10:35, 29 June 2016
Description
- Description:
- Add a respawn inventory for respawn menu. Available loadouts are defined in CfgRespawnInventory in Description.ext.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, inventory] call BIS_fnc_addRespawnInventory;
- Parameters:
- target: Receiver of the respawn loadout
- Namespace - use missionNamespace to add the loadout to everyone
- Side
- Group
- Object
Examples
- Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
- Example 2:
myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory;
Additional Information
Notes
-
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