selectNoPlayer: Difference between revisions

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| Switch player to no unit. |= Description
| Switches player to no unit, makes [[player]] return [[objNull]]. SP only, the command is completely ignored in MP.|= Description
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|p3= |= PARAMETER3  
|p3= |= PARAMETER3  


| Nothing |= RETURNVALUE  
| [[Nothing]] |= RETURNVALUE  





Revision as of 22:06, 1 July 2016

Hover & click on the images for description

Description

Description:
Switches player to no unit, makes player return objNull. SP only, the command is completely ignored in MP.
Multiplayer:
Works only in Single Player
Groups:
Uncategorised

Syntax

Syntax:
selectNoPlayer
Return Value:
Nothing

Examples

Example 1:
Single player: selectNoPlayer; hint str player; //<NULL-object> Rough multiplayer emulation: _noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; //L Charlie 4-3:1 (KK)

Additional Information

See also:
selectPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case. --Worldeater 09:48, 15 October 2010 (CEST)

Bottom Section

Posted on May 2, 2015 - 12:50 (UTC)
Killzone Kid
SP only.