BIS fnc rotateVector2D: Difference between revisions
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To counter this, simply negate their output: | To counter this, simply negate their output: | ||
<code>[<nowiki>[0,1,0]</nowiki>, '''-('''[[getDir]] _object''')'''] [[call]] BIS_fnc_rotateVector2D;</code> | <code>[<nowiki>[0,1,0]</nowiki>, '''-('''[[getDir]] _object''')'''] [[call]] [[BIS_fnc_rotateVector2D]];</code> | ||
<code>[<nowiki>[0,1,0]</nowiki>, '''-('''[_unit, _vehicle] [[call]] [[BIS_fnc_dirTo]]''')'''] [[call]] BIS_fnc_rotateVector2D;</code> | <code>[<nowiki>[0,1,0]</nowiki>, '''-('''[_unit, _vehicle] [[call]] [[BIS_fnc_dirTo]]''')'''] [[call]] [[BIS_fnc_rotateVector2D]];</code> | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 13:57, 18 September 2016
Description
- Description:
/************************************************************ Rotate 2D Vector Parameters: [[vector], angle] Returns: [vector] This function returns a 2D vector rotated a specified number of degrees around the origin. ************************************************************/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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Notes
Bottom Section
- Posted on January 21, 2015 - 14:15 (UTC)
- AgentRevolution
-
Be careful when using this function in conjunction with getDir or BIS_fnc_dirTo; they return a clockwise angle, while the rotation is done counterclockwise (mathematically correct).
To counter this, simply negate their output:[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;
[[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;