set3DENAttribute: Difference between revisions
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m (format) |
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| [[Bool]] - [[true]] if the value was set |= RETURNVALUE | | [[Bool]] - [[true]] if the value was set |= RETURNVALUE | ||
|x1= <code>[[player]] [[set3DENAttribute]] <nowiki>[</nowiki>"allowDamage",false];</code> | |x1= <code>[[player]] [[set3DENAttribute]] <nowiki>[</nowiki>"allowDamage",[[false]] ];</code> | ||
Mark player as invincible|= EXAMPLE1 | Mark player as invincible|= EXAMPLE1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 13:27, 19 September 2016
Description
- Description:
- Set one of entity attributes.
- Groups:
- Uncategorised
Syntax
- Syntax:
- entity set3DENAttribute [class, value]
- Parameters:
- entity: Eden Entity
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Bool - true if the value was set
Examples
- Example 1:
player set3DENAttribute ["allowDamage",false ];
Mark player as invincible
Additional Information
- See also:
- set3DENAttributes get3DENAttribute
Notes
-
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Notes