setUnitTrait: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (format) |
||
Line 18: | Line 18: | ||
|p3= isCustom: [[Bool]] - Must be set to true in case of custom|= Param 3 | |p3= isCustom: [[Bool]] - Must be set to true in case of custom|= Param 3 | ||
| Nothing |= RETURNVALUE | | Nothing |= RETURNVALUE | ||
|x1= <code>player setUnitTrait ["Medic",[[true]]];</code>|= EXAMPLE1 | |x1= <code>[[player]] [[setUnitTrait]] ["Medic",[[true]]];</code>|= EXAMPLE1 | ||
| [[getUnitTrait]]|= SEEALSO | | [[getUnitTrait]]|= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 14:59, 19 September 2016
Description
- Description:
- Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.
Default traits are:
audibleCoef (scalar)
camouflageCoef (scalar)
engineer (bool)
explosiveSpecialist (bool)
loadCoef (scalar)
medic (bool)
UAVHacker (bool) - Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitTrait [skill_name, value, isCustom]
- Parameters:
- skill_name: String - Name of the skill
- value: Bool or Number - Value (see above)
- isCustom: Bool - Must be set to true in case of custom
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitTrait ["Medic",true];
Additional Information
- See also:
- getUnitTrait
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Notes
Bottom Section
- Posted on April 27, 2016 - 18:12 (UTC)
- Revo
- The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.