distanceSqr: Difference between revisions

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(see also)
m (return value & format)
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|p2= var2: [[Object]] or [[Position]]  |= PARAMETER2  
|p2= var2: [[Object]] or [[Position]]  |= PARAMETER2  


| [[Number]] |= RETURNVALUE  
| [[Number]] Distance in meters or 1e10 if distance cannot be calculated |= RETURNVALUE  




|x1= <code>player distanceSqr (leader player)</code>|= EXAMPLE1  
|x1= <code>[[player]] [[distanceSqr]] ([[leader]] [[player]])</code>|= EXAMPLE1  


|x2= <code>_distance = [[sqrt]] ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);
|x2= <code>_distance = [[sqrt]] ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);

Revision as of 14:20, 8 December 2016

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Description

Description:
Computes the squared distance between two objects or positions.
Groups:
Uncategorised

Syntax

Syntax:
var1 distanceSqr var2
Parameters:
var1: Object or Position
var2: Object or Position
Return Value:
Number Distance in meters or 1e10 if distance cannot be calculated

Examples

Example 1:
player distanceSqr (leader player)
Example 2:
_distance = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2); _distanceSqr = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2; _distance = [x1, y1, z1] distance [x2, y2, z2]; _distanceSqr = [x1, y1, z1] distanceSqr [x2, y2, z2]; _distance = sqrt ([x1, y1, z1] distanceSqr [x2, y2, z2]); _distanceSqr = ([x1, y1, z1] distance [x2, y2, z2]) ^ 2;

Additional Information

See also:
distancevectorDistanceSqrdistance2D

Notes

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Notes

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