distanceSqr: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
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|p2= var2: [[Object]] or [[Position]] |= PARAMETER2 | |p2= var2: [[Object]] or [[Position]] |= PARAMETER2 | ||
| [[Number]] |= RETURNVALUE | | [[Number]] Distance in meters or 1e10 if distance cannot be calculated |= RETURNVALUE | ||
|x1= <code>player distanceSqr (leader player)</code>|= EXAMPLE1 | |x1= <code>[[player]] [[distanceSqr]] ([[leader]] [[player]])</code>|= EXAMPLE1 | ||
|x2= <code>_distance = [[sqrt]] ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2); | |x2= <code>_distance = [[sqrt]] ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2); |
Revision as of 14:20, 8 December 2016
Description
- Description:
- Computes the squared distance between two objects or positions.
- Groups:
- Uncategorised
Syntax
- Syntax:
- var1 distanceSqr var2
- Parameters:
- var1: Object or Position
- var2: Object or Position
- Return Value:
- Number Distance in meters or 1e10 if distance cannot be calculated
Examples
- Example 1:
player distanceSqr (leader player)
- Example 2:
_distance = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2); _distanceSqr = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2; _distance = [x1, y1, z1] distance [x2, y2, z2]; _distanceSqr = [x1, y1, z1] distanceSqr [x2, y2, z2]; _distance = sqrt ([x1, y1, z1] distanceSqr [x2, y2, z2]); _distanceSqr = ([x1, y1, z1] distance [x2, y2, z2]) ^ 2;
Additional Information
- See also:
- distancevectorDistanceSqrdistance2D
Notes
-
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