underwater: Difference between revisions
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Fusselwurm (talk | contribs) (seems to have been fixed for units) |
Killzone Kid (talk | contribs) (behaviour is different in 1.66, note removed) |
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| Return whether object is fully underwater. | | Return whether object is fully underwater. From Arma 3 v1.66, this also works for units. |= Description | ||
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|x1= <code> | |x1= <code>_isUnderwater = [[underwater]] [[player]];</code>|= EXAMPLE1 | ||
|x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code>|= EXAMPLE2 | |x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code>|= EXAMPLE2 | ||
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> |
Revision as of 13:40, 17 December 2016
Description
- Description:
- Return whether object is fully underwater. From Arma 3 v1.66, this also works for units.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_isUnderwater = underwater player;
- Example 2:
_isUnderwater = eyePos player select 2 < 0;
Additional Information
- See also:
- isTouchingGroundisAbleToBreathe
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on December 17, 2016 - 11:08 (UTC)
- Fusselwurm
-
Seems to be fixed for players now (as of 1.66) : returns
true
if submerged,false
is swimming on surface