doStop: Difference between revisions

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| [[commandStop]], [[stop]], [[stopped]] |= See also
| [[commandStop]], [[stop]], [[stopped]], [[doMove]] |= See also


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Revision as of 12:34, 24 December 2016


Hover & click on the images for description

Description

Description:
Order the given unit(s) to stop (without radio messages).
DoStop'ed units leave the groups formation. It will prevent the unit from moving around with their group (or formation leader), while still beeing able to turn around and even move to a new position if they see fit. They will still respond to orders from their group leader (like engage, rearm, board a vehicle), but all of their actions will be separate from the group formation .
Groups:
Uncategorised

Syntax

Syntax:
doStop unit(s)
Parameters:
unit(s): Object or Array of Objects
Return Value:
Nothing

Examples

Example 1:
doStop _soldier1;
Example 2:
doStop [_soldier1, _soldier2];
Example 3:
doStop (units player);

Additional Information

See also:
commandStopstopstoppeddoMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 3, 2006 - 14:32
hardrock
Notes from before the conversion: This command will make the unit stop where he is until the unit's group engages the enemy. At that time, the unit will move and fight the enemy. One good use for this is to place a bunch of units in the same group around a campfire or in some other place "for looks", and make them sit down or have their weapon on their back. When the enemy is spotted, they will get up and attack. Note that you cannot do something like place somebody behind sandbags and keep him there during a fight with this command. For that you will need disableAI "move".
Ceeeb
In ArmA 1.14, this command will not stop a unit that has been given a move order by selecting the unit, then clicking on the in game map (or ground).
Katulobotomia
doStop'ed units WILL return to formation if their leader's behaviour isn't set to "COMBAT". The squad leader will also order everyone to return to formation if there are no enemies nearby in a set period of time, overwriting the doStop command. doStop can be best used to simply stop the unit from doing whatever he is currently doing without radio messages.

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Posted on December 23, 2016 - 21:22 (UTC)
Killzone Kid
When a unit reaches position given with doMove, unitReady becomes true. If doStop command is not executed, unit will start wondering on its own soon after, especially if unit is under fire. doStop will keep unit at the given position, but watch out for unitReady as it will become false since unit is holding position indefinitely.