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| [[publicVariableClient]], [[setOwner]], [[setGroupOwner]], [[groupOwner]], [[flagOwner]], [[onPlayerConnected]], [[didJIPOwner]], [[local]] |= SEEALSO | | [[publicVariableClient]], [[setOwner]], [[setGroupOwner]], [[groupOwner]], [[flagOwner]], [[onPlayerConnected]], [[didJIPOwner]], [[local]], [[admin]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 19:40, 18 April 2017
Description
- Description:
- On server machine, returns the ID of the client where the object is local. Otherwise returns 0. For use on clients clientOwner command is available. To find out the owner of a Group, use groupOwner.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_clientID = owner _someobject;
Additional Information
- See also:
- publicVariableClientsetOwnersetGroupOwnergroupOwnerflagOwneronPlayerConnecteddidJIPOwnerlocaladmin
Notes
-
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