clientOwner: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
Killzone Kid (talk | contribs) mNo edit summary |
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|arma3|= Game name | |arma3|= Game name | ||
|1.56|= Game version | |1.56|= Game version | ||
| Returns the client's owner id |= Description | | Returns the client's [[owner]] id |= Description | ||
| '''clientOwner''' |= Syntax | | '''clientOwner''' |= Syntax | ||
|p1= |= PARAMETER1 | |p1= |= PARAMETER1 |
Revision as of 21:19, 21 April 2017
Description
- Description:
- Returns the client's owner id
- Groups:
- Uncategorised
Syntax
- Syntax:
- clientOwner
- Return Value:
- Number
Examples
- Example 1:
_id = clientOwner;
Additional Information
- See also:
- ownergroupOwneronPlayerConnectedonPlayerDisconnectedgetClientStategetClientStateNumberadminremoteExecutedOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
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Notes
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- Posted on February 17, 2016 - 18:54 (UTC)
- Killzone Kid
- On hosted server there could be some inconsistency between clientOwner, owner and object creator id, especially in missions started from save. On the dedicated server this command however works reliably.