setFatigue: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Undo revision 92417 by Pierre MGI (talk) Horrible example. please start a blog or post on forums. Wiki is not a place for bad code)
m (see also)
Line 27: Line 27:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[getFatigue]], [[enableFatigue]] |= SEEALSO  
| [[Arma 3 Stamina]] [[getFatigue]] [[enableFatigue]] [[setStamina]] [[getStamina]] [[enableStamina]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 14:06, 15 May 2017

Hover & click on the images for description

Description

Description:
Sets the person's fatigue, from 0 to 1.
Groups:
Uncategorised

Syntax

Syntax:
unit setFatigue value
Parameters:
unit: Object
value: Number
Return Value:
Nothing

Examples

Example 1:
player setFatigue 1;

Additional Information

See also:
Arma 3 Stamina getFatigue enableFatigue setStamina getStamina enableStamina

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 05 April, 2014
Killzone_Kid

setFatigue will affect fatigue of a local unit only. If you execute it on remote unit, the getFatigue value will only change locally with no effect on remote unit. Scripted setFatigue changes don't broadcast at all. In short, use setFatigue on local units only.

Bottom Section