BIS_fnc_taskCreate

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Revision as of 14:07, 2 February 2018 by Lou Montana (talk | contribs) (Page format)
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Description

Description:
Create a task.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[owner, nameOrParent, details, destination, state, priority, showNotification, type, shared] call BIS_fnc_taskCreate
Parameters:
owner: Boolean, Object, Group, Side or Array - Task owner(s)
nameOrParent: String or Array - Task name or array in the format [task name, parent task name]
details: Array or String - Task description in the format ["description", "title", "marker"] or CfgTaskDescriptions classname as string
destination: Object, Array or String (default: objNull) - Task destination (object, position or marker)
state: Boolean, Number or String - Task state (or true to set as current)
priority: Number - Task priority (when automatically selecting a new current task, higher priority is selected first)
showNotification: Boolean (default: true) - Show notification
type: String - Task type as defined in the CfgTaskTypes
shared: Boolean (default: false) - Should the task being shared, if set to true, the assigned players are being counted
Return Value:
Boolean

Examples

Example 1:
[civilian,["task1"],["Do this and you get a cookie","Earn Cookie","cookiemarker"],[0,0,0],1,2,true] call BIS_fnc_taskCreate
Example 2:
[west,["task2"],["Good luck finding this cookie","Find Cookie","cookiemarker2"],objNull,1,3,true] call BIS_fnc_taskCreate //Task without a map location

Additional Information

See also:
BIS_fnc_setTaskTask FrameworkTasks Overhaul

Notes

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Notes

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