skill

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Revision as of 17:55, 25 March 2018 by Lou Montana (talk | contribs) (Added A1 GVI as well, as skill_vehicle said the command was available since A1)
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Description

Description:
Returns current level of ability of a unit, in range between 0 and 1, 1 being the highest level of skill.
Groups:
Uncategorised

Syntax

Syntax:
skill unitName
Parameters:
unitName: Object
Return Value:
Number

Alternative Syntax

Syntax:
unitName skill skillName (since -wrong parameter ("Arma") defined!-1.00 or Logo A2.png1.00)
Parameters:
unitName: Object
skillName: String - Possible values are:
  • aimingAccuracy
  • aimingShake
  • aimingSpeed
  • endurance
  • spotDistance
  • spotTime
  • courage
  • reloadSpeed
  • commanding
  • general
Return Value:
Number

Examples

Example 1:
_skill = skill unit1;
Example 2:
_myCourage = player skill "courage"

Additional Information

See also:
skillFinalsetSkillsetUnitAbilityCfgAISkillAI Combat Modes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Unknown
Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0.
If superAI is enabled all units have skill of 1.0 regardless of the skill slider

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