BIS_fnc_addRespawnInventory

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Revision as of 18:59, 19 April 2019 by R3vo (talk | contribs) (changed no limit value thanks to 3Mydlo3)
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Description

Description:
Add a respawn inventory for respawn menu. Available loadouts are defined in CfgRespawnInventory in Description.ext.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target, inventoryParams] call BIS_fnc_addRespawnInventory;
Parameters:
target: Receiver of the respawn loadout
Namespace - use missionNamespace to add the loadout to everyone
Side
Group
Object
inventoryParams: Array or String - If string then CfgRespawnInventory class if array then:
  • 0: String - CfgRespawnInventory class
  • 1: Number - Number of players who can use this inventory (-1 = no limit, default)
  • 2: Number - Limit for role assigned to given loadout (-1 = no limit, default)
    • Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit.
    • If the limit definition for role is called multiple times with different numbers, then the highest number is used.
Return Value:
Array - format [target,id] (used in BIS_fnc_removeRespawnInventory)

Examples

Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
Example 2:
myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory;

Additional Information

See also:
Arma 3 RespawnBIS_fnc_removeRespawnInventory

Notes

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Notes

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