allTurrets
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Description
- Description:
- Returns array of available turret paths from vehicle object. To look up turrets from config, use BIS_fnc_allTurrets, to get config from turret path use BIS_fnc_turretConfig
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- allTurrets [vehicle, personTurrets]
- Parameters:
- [vehicle, personTurrets]: Array
- vehicle: Object
- personTurrets: Boolean
- Return Value:
- Array
Examples
- Example 1:
_turretPaths = allTurrets SlammerUP; //[[0],[0,0]] _turretPaths = allTurrets [SlammerUP, true]; //[[0],[0,0]] <- Commander turret is also FFV turret _turretPaths = allTurrets [SlammerUP, false]; //[[0]]
- Example 2:
- Return FFV turrets only:
_FFVTurrets = allTurrets [tank, true] - allTurrets [tank, false];
Additional Information
- See also:
- moveInTurretenablePersonTurretassignedVehicleRolefullCrewturretUnitturretLocalturretOwnerBIS_fnc_allTurretsBIS_fnc_turretConfig
Notes
-
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Notes
Bottom Section
- Posted on April 13, 2016 - 19:13 (UTC)
- AgentRev
-
The first syntax (vehicle only without boolean) will include commander turrets like in the example, and does not include actual FFV turrets like offroad back seats, as expected.
Also, the driver turret [-1] is never included in the results, which can be solved as follows:_paths = [[-1]] + allTurrets _vehicle;