Briefing – Arma 3

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Revision as of 20:02, 15 August 2019 by R3vo (talk | contribs) (Further formatting)
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The create task module has many options to customize tasks

Description

Although a briefing is fully optional, it is the first thing a player sees when playing your mission and there is no second chance for a first impression. There is no *default* briefing in Arma 3, but usually a briefing consists of:

  • Mission
    • What is the mission about, tasks and goals.
  • Situation
    • Some background story, why does the mission happen, what's the big picture?
  • Execution
    • Steps the player is supposed to do chronologically sorted.
  • Signal
    • Call signs of the HQ and groups.

How to create a briefing and tasks

In Arma 3 briefings can be created either by using editor modules like Create Diary Module or scripting commands like:

Additionally, to create tasks, one can either use the Create Task Module or commands and functions like:

To find more information about how to create tasks see Arma 3 Tasks Overhaul and Arma 3 Task Framework.

Formatting tags for tasks and briefings

There are many formatting tags that can be incorporated in the strings for tasks and notes:

  • To add a link to a marker: <marker name='obj1'>Link to Marker</marker>
  • To show an image: <img image='somePic.jpg'/>
    • Manipulate the image width and height like so: <img image='somePic.jpg' width='200' height='200'/>
  • Coloured text: <font color='#A52A2A'>Some text</font color>
  • Line break can be added with: <br/>

Example

  • <img image='\A3\weapons_F\Rifles\Khaybar\Data\UI\gear_Khaybar_GL_X_CA.paa' width='300' height='200'/>
    A3 Briefing Formatting Example.jpg
  • <br/>
  • <font color='#A52A2A'>Some text</font color>
  • <execute expression='systemChat str [0,0,0];'>Some expression</execute>

See also