BIS_fnc_moduleDamage

From Bohemia Interactive Community
Revision as of 13:38, 17 January 2021 by Lou Montana (talk | contribs) (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Damage given vehicles.
Regarding locality: if a hitpoint is defined,
Template:EffArg setHitPointDamage is used. Else,
Template:EffArg setDamage is used.
Execution:
call
Groups:
Modules

Syntax

Syntax:
[logic, vehicles, isActivated] call BIS_fnc_moduleDamage
Parameters:
logic: Object - the logic. Possible setVariable parameter:
  • "value": Number - (Optional, default 0) wanted damage, in range 0..1
  • "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
vehicles: Array of Objects - list of vehicles
isActivated: Boolean - (Optional, default true) if true, the fuel is set
Return Value:
Boolean - true when done, even if isActivated equals false

Examples

Example 1:
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;

Additional Information

See also:
setDamagesetHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section