surfaceType

From Bohemia Interactive Community
Revision as of 11:25, 18 January 2021 by Lou Montana (talk | contribs) (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Returns what surface type is at the given position. For surface texture see surfaceTexture command.

The command returns surface type of the ground, even underneath objects such as buildings and roads

  • #GRASSSOUTH
  • #GRASSGENERAL
  • #SANDGENERAL
  • #UTGRASS - for natural surfaces
  • #UTCONCRETE - for urban surfaces

  • Default
  • Water
  • SurfRoadDirt
  • SurfRoadConcrete
  • SurfRoadTarmac
  • SurfWood
  • SurfMetal
  • SurfRoofTin
  • SurfRoofTiles
  • SurfIntWood
  • SurfIntConcrete
  • SurfIntTiles
  • SurfIntMetal
  • SurfWater
  • TEST_SurfNormal
  • GdtStratisConcrete
  • GdtStratisBeach
  • GdtStratisDirt
  • GdtStratisSeabedCluttered
  • GdtStratisSeabed
  • GdtStratisDryGrass
  • GdtStratisGreenGrass
  • GdtStratisRocky
  • GdtStratisThistles
  • GdtStratisForestPine
  • GdtRubble
  • GdtForestPine
  • GdtConcrete
  • GdtSoil
  • GdtBeach
  • GdtRock
  • GdtDead
  • GdtDirt
  • GdtDesert
  • GdtGrassGreen
  • GdtGrassDry
  • GdtGrassWild
  • GdtWeed
  • GdtWildField
  • GdtThorn
  • GdtStony
  • GdtStonyThistle
  • GdtMud
  • GdtMarsh
  • GdtSeabed
  • concrete
  • concrete_out
  • concrete_inside
  • dirtrunway
  • road
  • floor
  • floor_inside
  • carpet_inside
  • carpet
  • mud
  • concrete_hall
  • stones
  • cardboard
  • lino
  • steel
  • trash
  • parquet
  • sand
  • metalPlate
  • woodenFloor
  • planks
  • planks_inside
  • grid
  • rubble
  • BuildingRubble
  • tiling
  • wavyMetal
  • GdtVRsurface01
  • surf_metal
  • surf_roadconcrete
  • surf_roaddirt
  • surf_roadtarmac
  • surf_rooftiles
  • surf_rooftin
  • surf_wood
  • surfint_concrete
  • surfint_metal
  • surfint_tiles
  • surfint_wood
  • road_exp
  • sand_exp
  • SurfRoadDirt_exp
  • SurfRoadConcrete_exp
  • SurfRoadTarmac_exp
  • SurfTrailDirt_exp
  • concrete_exp
  • concrete_in_exp
  • concrete_hall_exp
  • floor_exp
  • floor_in_exp
  • stones_exp
  • planks_in_exp
  • planks_exp
  • softwood_in_exp
  • steel_exp
  • metalPlate_exp
  • metalPlatePressed_exp
  • metalPlate_in_exp
  • grid_exp
  • wavyMetal_exp
  • carpet_exp
  • carpet_in_exp
  • mat_in_exp
  • mud_exp
  • straw_exp
  • cardboard_exp
  • lino_in_exp
  • lino_exp
  • roof_tiles_exp
  • trash_exp
  • rubble_exp
  • BuildingRubble_exp
  • GdtForestMalden
  • GdtGrassShort
  • GdtGrassTall
  • GdtGrassLong
  • GdtVolcanoBeach
  • GdtSeabedExp
  • GdtRedDirt
  • GdtAsphalt
  • GdtField
  • GdtForest
  • GdtVolcano
  • GdtCliff
  • SurfRoadDirt_Enoch
  • SurfRoadTarmac1_Enoch
  • SurfRoadTarmac2_Enoch
  • SurfRoadTarmac3_Enoch
  • SurfTrailDirt_Enoch
  • GdtKLDirt
  • GdtKLGrass1
  • GdtKLGrass2
  • GdtKLForestCon
  • GdtKLForestDec
  • GdtKlSoil
  • GdtKlTarmac
  • GdtKlWeatheredTarmac
  • GdtKLCobblestone
  • GdtKlField
  • GdtKlStubble
↑ Back to spoiler's top
Groups:
Positions

Syntax

Syntax:
surfaceType position
Parameters:
position: Array - format Position2D or Position3D in which case Z will be ignored
Return Value:
String

Examples

Example 1:
private _surface = surfaceType [4500, 4500];
Example 2:
hint surfaceType position player;

Additional Information

See also:
surfaceTexturesurfaceIsWatersurfaceNormalgetAllEnvSoundControllers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section