BIS_fnc_createSimpleObject

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Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
input: String or Array:
  • String: classname of the object to be created. This is the preferred way if the asset config definition contains the adjustment data or the data are not needed (most objects do not need adjustments).
  • Array: adjustment data in format [class, model, reversed, verticalOffset, animationAdjustments, selectionsToHide]:
    • class: String - (Optional, default "") asset CfgVehicles config class (at least either model or class must be provided, ideally both)
    • model: String - (Optional, default "") Path to the vehicle p3d model; needs to start without backslash and must end with the proper file extension ".p3d"
    • reversed: Number - (Optional, default 0) some objects, usually vehicles, are reveresed in p3d; valid values are:
      •  0: no change
      •  1: reverse
      • -1: unknown (behaves as 0)
    • verticalOffset: Array - (Optional, default 0) fix for non-existant physX; usually needed only for vehicles
    • animationAdjustments: Array - (Optional, default []) Animation that need to be animated to given state, in format [animationName, animationState]:
      • animationName: String - animation name
      • animationState: Number - animation state
    • selectionsToHide: Array - (Optional, default []) all listed selections will be hidden
 
position: PositionWorld
direction: Number - (Optional, default 0)
followTerrain: Boolean - (Optional, default true) true to follow terrain inclination, false to be horizontally aligned
forceSuperSimpleObject: Boolean - (Optional, default false) true to create a Super Simple Object from p3d path (that must be provided)
Return Value:
Return value needed

Examples

Example 1:
["B_Boat_Armed_01_minigun_F", getPosWorld player, getDir player] call BIS_fnc_createSimpleObject;
Example 2:
["B_Boat_Armed_01_minigun_F", player modelToWorldWorld [0,5,0], getDir player + 90, false, false] call BIS_fnc_createSimpleObject;

Additional Information

See also:
BIS_fnc_adjustSimpleObjectBIS_fnc_replaceWithSimpleObjectBIS_fnc_simpleObjectData

Notes

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