canSuspend

From Bohemia Interactive Community
Revision as of 15:42, 13 June 2021 by Lou Montana (talk | contribs) (Text replacement - " \| *('''[a-zA-Z0-9]+''') \|r1=" to " \|s1= $1 |r1=")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Description needed
Groups:
Program Flow

Syntax

Syntax:
canSuspend
Return Value:
Boolean

Examples

Example 1:
onEachFrame { systemChat str canSuspend; //false [] spawn {hint str canSuspend}; //true onEachFrame {}; };
Example 2:
Make sure the function code is always spawned even when called:mysleep = { if (!canSuspend) exitWith {_this spawn mysleep}; sleep _this; hint ("slept " + str _this); }; 5 call mysleep;

Additional Information

See also:
sleepuiSleepwaitUntilcallspawnexecVMisRemoteExecutedisRemoteExecutedJIPremoteExecutedOwnerisUIContextisGamePausedisGameFocused

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note