stop

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Revision as of 20:40, 24 January 2023 by Lou Montana (talk | contribs) (Some wiki formatting)
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Description

Description:
Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy. It may still change the stance if deemed appropriate (e.g. under fire). Use disableAI to disable specific AI capabilities.
Groups:
Unit Control

Syntax

Syntax:
unitName stop toggle
Parameters:
unitName: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
loon1 stop true;

Additional Information

See also:
stopped doStop commandStop

Notes

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