cutText
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Description
- Description:
- Displays a text message in the center of the screen. The text can be displayed on multiple lines by using "\n" new line characters: cutText ["line1\nline2\nline3", "PLAIN"];
- Groups:
- GUI Control
Syntax
- Syntax:
- cutText [text, type, speed, showInMap, isStructuredText, drawOverHUD]
- Parameters:
- text: String - text to be displayed
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default 1) time in seconds to fade in resource. If 0 or less, default value is used
- since 0.50
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
- since 1.74
- isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4
- 2.16 drawOverHUD: Boolean - (Optional, default true) false to show the text under in-game HUD.
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- layer cutText [text, type, speed, showInMap, isStructuredText, drawOverHUD]
- Parameters:
- layer: Number or String
- text: String - text to be displayed
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default -1) time in seconds to fade in resource. If 0 or less, default value is used
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
- since 1.74
- 2.16 drawOverHUD: Boolean - (Optional, default true) false to show the text under in-game HUD.
- Return Value:
Examples
- Example 1:
- cutText ["", "BLACK OUT"]; cutText ["Hello World!", "PLAIN", 2];
- Example 2:
- 2 cutText ["Hello World!", "PLAIN", 2]; // returns nothing
- Example 3:
- Example 4:
Additional Information
- See also:
- allCutLayers titleText cutRsc cutObj cutFadeOut allActiveTitleEffects activeTitleEffectParams
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect