exitWith
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Description
- Description:
- If the result of condition is true, code is evaluated, and current block with result of code. It only exits the current scope. exitWith exits the execution of a context, which doesnt mean it will exit a script. A context is defined, for example, by while loops, for loops, if blocks, etc. To simplify, if you have code between {}, then you have a context.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if (_x>5) exitWith {echo "_x is too big"; _x}
When _x is greater then 5, outputs message and terminates code in current level with value of _x- Example 2:
for "_j" from 1 to 10 do { player sideChat format ["%1",_j]; if (_j==5) exitWith {player sideChat "5 is enough"}; }; player sideChat "Complete";
Only the "for" loop will exit when the exitWith condition has been fulfilled (not the whole script). Execution will continue after the end of the loop (player sideChat "Complete").
Additional Information
- See also:
- elseControl Structuresthen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
You cannot use exitWith as a way to return values. For example:
myFunc = {
if (alive _this) exitWith {true}; // won't work
false
}
--Doolittle 22:17, 1 July 2008 (CEST)