skipTime
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Description
- Description:
- Skiptime duration is in hours. Daytime is adjusted, weather change is estimated, no changes are made in any units. The tide is also adjusted.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
skipTime 5
Additional Information
- See also:
- See also needed
Notes
-
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Notes
- Here is a very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file: while(true) do { skiptime 0.00333 ~0.1 } This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!
- skipTime is not to be confused with accTime.
- Here is a useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission: skipTime (_timeToSkipTo - daytime + 24 ) % 24 See also: a % b
- Posted on Feb 25, 2007
- Manny
- Note that time can also be skipped "backwards", ie. you can provide negative values and jump back in time.
- Posted on March 21, 2007
- granQ
- One second is roughly 0.00026.
- Ceeeb
- In ArmA, skipTime does not actually estimate weather changes beyond moving the clouds across the sky. Weather counters continue as if no time has passed.
- In ArmA, setDate can be used instead of skiptime to change the time without the lower clouds jumping.
- Posted on August 28, 2008
- BarmyArmy
- Always always always wrap any calculation in brackets. skipTime seconds*3600 will acutally only do skipTime seconds, skipTime (seconds*3600) will achieve the desired result
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Environment