scriptDone

From Bohemia Interactive Community
Revision as of 02:44, 6 September 2014 by Ffur2007slx2 5 (talk | contribs) (format)
Jump to navigation Jump to search
-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Check if a script is finished running using the Script_(Handle) returned by execVM or spawn.
Groups:
Uncategorised

Syntax

Syntax:
scriptDone handle
Parameters:
handle: Script_(Handle) returned by spawn or execVM
Return Value:
Boolean

Examples

Example 1:
SQS Syntax:@scriptDone _Handle
Example 2:
SQF Syntax:script_handler = [parameters] execVM "scriptname.sqf"; waitUntil { scriptDone script_handler };

Additional Information

See also:
execVMspawnterminatescriptNull

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted: 03:54, 11 September 2009
Bn880
A Null Script handle can be created in this manner: _handle = 0 spawn {}; That is what any Script_(Handle) becomes when a script is finished running, meaning it will test as true with: scriptDone _handle and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed Script_(Handle) and lets you test the variable even though nothing else may have set the handle by creating a script with spawn or execVM. It also lets you store and manage script handles in arrays, and a few other sexy things.

Bottom Section