Debug Console – Arma 3
0.54 Configuration in Take On Helicopters differs, Mission Editor: Debug Console (Take On Helicopters)
Debug Console is an editing tool giving designer ability to check various states and execute custom code on fly.
Access
While playing a mission from the editor, the console is immediately available in pause menu.
In editor map sscreen, you can open in by clicking on "Debug Console" button or using Ctrl+D shortcut.
Configuration
The console is automatically available in missions running from editor. If mission designer wishes to enable it elsewhere, he can achieve it using following Description.ext param:
enableDebugConsole = 1;
Values:
- 0: Default behavior, available only in editor
- 1: Available in SP and for hosts / logged in admins
- 2: available for everyone
Alternatively, you can add "\a3\functions_f\Params\paramDebugConsole.hpp" mission parameter, where server host / admin can set whether he'll allow debug console. The parameter has priority over the description.ext attribute.
Features
- Expression field
- Value is saved when console is closed and restored again upon return
- The expression can be executed by one of the following buttons:
- Local - execute on player's computer using execVM
- Global - execute on all computers using BIS_fnc_MP. Enabled only in MP
- Server - execute on server only using BIS_fnc_MP. Enabled only in MP
- 4x Watch field
- Value is saved when console is closed and restored again upon return
- When code is taking too long to evaluate (>0.003s), the background turns orange and the value is not saved
- Buttons (all of the close the pause menu and open some another window)
- Spectator camera
- Splendid camera
- Functions viewer
- Config Viewer
- Animation viewer
- User Interface Editor