DreadedEntity – User talk
Tips & Tricks
The easiest way to remove a hint from the screen is:
hint "Delete this hint after 5 seconds."
[] spawn {
sleep 5;
hint "";
}
This should be common sense, but...Always use parenthesis when dealing with array elements. All of the scripting commands will reach the array variable reference, then use that for input, ignoring your select command. This will usually result in a "Type Array, expected (something else)" error. Occasionally, a command is able to accept arrays and single objects, so it will throw a different error when it reaches your select command.
_myArray = [0,1,2,3,4,5];
_myResult = _myArray select 0 + _myArray select 4; //Generic Error Reported, engine is trying to add 0 & _myArray together. "#" is right before the "+"
_myResult = (_myArray select 0) + (_myArray select 4); //Result is 4 as expected
There are many more situations where programming techniques will break your code. Use parenthesis.
hint str _myArray select 3; //Hint will be [0,1,2,3,4,5]. Yes, that's the entire array.
hint str (_myArray select 3); //Hint will be 3, as expected.
Memorize a large portion of the wiki. Seriously.
cursortarget
Your note on cursorTarget is half true**, while in the boundingbox (seemingly correlated) that object is returned constantly; but it still returns other objects when pointed at them. best examples of this seem to be standing under the taru, mh tail rotor or in a shoothouse tunnel. **edit: i guess my issue really is just the word 'always'