getHideFrom

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Revision as of 23:56, 5 July 2015 by Ceeeb (talk | contribs) (Removed incorrect note about command being non functional. Revised return position array description. This command has always worked as expected in all Arma titles.)
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-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Returns the Position where object believes the enemy to be, presumably by extrapolating the expected postion based on the last known position and speed of the enemy. A returned position of [0,0,0] implies that object does not knowAbout enemy. If enemy is null it is some position in front of the object or enemy position.
Groups:
Uncategorised

Syntax

Syntax:
Array = object getHideFrom enemy
Parameters:
object: Object
enemy: Object
Return Value:
Array - format getHideFrom - The suspected position of the enemy. The Z coordinate is raised, possibly representing the AI aiming point (centre of torso for human units)

Examples

Examples:
Example needed

Additional Information

See also:
findCoversetHideBehindisHidden

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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Posted on April 25, 2015 - 07:15 (UTC)
Benargee
This command is definatlely not broken, at least not in A3 1.42. It functions exactly as the description says it does. The reason why the Z value is elevated is because it represents the units torso. When the unit is prone and spotted, the Z value is much less. Here you can see a perfectly working example of this command Talk:getHideFrom#Operation Script Sample