getHideFrom
Jump to navigation
Jump to search
Description
- Description:
- Returns the Position where object believes the enemy to be, presumably by extrapolating the expected postion based on the last known position and speed of the enemy. A returned position of [0,0,0] implies that object does not knowAbout enemy. If enemy is null it is some position in front of the object or enemy position.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array = object getHideFrom enemy
- Parameters:
- object: Object
- enemy: Object
- Return Value:
- Array - format getHideFrom - The suspected position of the enemy. The Z coordinate is raised, possibly representing the AI aiming point (centre of torso for human units)
Examples
- Examples:
- Example needed
Additional Information
- See also:
- findCoversetHideBehindisHidden
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 25, 2015 - 07:15 (UTC)
- Benargee
- This command is definatlely not broken, at least not in A3 1.42. It functions exactly as the description says it does. The reason why the Z value is elevated is because it represents the units torso. When the unit is prone and spotted, the Z value is much less. Here you can see a perfectly working example of this command Talk:getHideFrom#Operation Script Sample