try
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Description
- Description:
- Defines a try-catch structure. This sets up an exception handling block. Any thrown exception in a try block is caught in a catch block. The structured exception block has following form:
try //begin of try-catch block { //block, that can throw exception } catch { //block, that process an exception. Exception is described in _exception variable };
- Groups:
- Uncategorised
Syntax
- Syntax:
- try code
- Parameters:
- code: Code
- Return Value:
- Exception Type
Alternative Syntax
- Syntax:
- args try code (Since Arma 3 v1.54.133045)
- Parameters:
- args: Anything - passed arguments, will be put in _this variable inside the "code"
- code: Code
- Return Value:
- Exception Type
Examples
- Examples:
- Example needed
Additional Information
- See also:
- Exception handlingthrowcatch
Notes
-
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Notes
Bottom Section
- Posted on June 9, 2015 - 20:52 (UTC)
- Killzone Kid
- Do not expect this behave like Javascript try catch and ignore all errors. But it does have one useful behaviour. Normally when runtime error occurs in SQF (unlike when there is compile error) it continues to execute till the end. But if the script is placed in try {} scope and throw is used upon error, the script immediately terminates, exits the try {} scope and enters catch {} scope. This way it is possible to process possible exceptions in civilised manner.