BIS_fnc_addRespawnInventory

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Revision as of 23:03, 24 June 2018 by R3vo (talk | contribs) (added additional parameters)
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Description

Description:
Add a respawn inventory for respawn menu. Available loadouts are defined in CfgRespawnInventory in Description.ext.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target, inventoryParams] call BIS_fnc_addRespawnInventory;
Parameters:
target: Receiver of the respawn loadout
Namespace - use missionNamespace to add the loadout to everyone
Side
Group
Object
inventoryParams: Array or String - If string then CfgRespawnInventory class if array then:
  • 0: String - CfgRespawnInventory class
  • 1: Number - Number of players who can use this inventory (0 = no limit)
  • 2: Number - Limit for role assigned to given loadout (0 = no limit)
Return Value:
Array - format [target,id] (used in BIS_fnc_removeRespawnInventory)

Examples

Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
Example 2:
myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory;

Additional Information

See also:
Arma 3 RespawnBIS_fnc_removeRespawnInventory

Notes

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Notes

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